DreamWorks School of Dragons Wiki:Dragons/Dragon Flight

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Dragon Flight is both a form of travelling and an essential element of the game due to most of the activities involving Flight. Following the Dragon Growth, the ability of Flight will be gradually unlocked, starting with the ability to glide at Teen stage, then flight at Adult stage.

Glide File:Glide mode icon.png

File:Draglide.gif
Gliding between spots

Gliding is unlocked at Teen Stage (Level 5), on the first achieved Lvl5 Dragon, players can accept A Mature Dragon to grow it with some rewards, afterwards, players can head over to The Hatchery or select the Age-Up menu to grow them on the spot. It lets the Dragon stay in the air for a couple of minutes before gradually descending, it's the equivalent of the Flight Suit but with different controls.

The player needs to jump then hit jump again to trigger the glide, the Dragon can be steered to the sides and dive for a small speed boost/longer stay in the air, but are restricted from going upwards, instead, gliding upwards will prolong the stay in the air till the speed is eventually lost. Unlike flying where players can start flying on the spot, it instead needs a running start, accelerating also doesn't boost the glide. Players can brake to halt the glide and precisely land, and you can use the Flight Suit during the glide.

Similar to the Flight Suit, it's possible to glide anywhere around the map by climbing around and start the glide at the very tip of the jump. A couple of quests will require the Dragon to glide such as The Missing Viking, and it unlocks Flight Club Glide Mode.

Flight File:Flight mode icon.png

Flight is unlocked at Adult Stage (Level 10), similar to Gliding, on the first achieved Lvl10 Dragon, players can accept Dragon Transformation to grow it with some rewards, afterwards, players can head over to The Hatchery or select the Age-Up menu to grow them on the spot. The Adult Age-up will also skip the Teen Stage, boosting them to Level 10. It lets the Dragon fly around the map for as long as the players desires.

Similar to Gliding, the player need to jump then hit jump again to trigger the flight, because the Dragon can fly at any point, the player doesn't need a running start. During the flight, the Dragon can be steered, pitch up, and dive - one new mechanism is Acceleration, this allows you to increase your speed till you hit the Max. Speed's limit. It can be pressed for a short boost, or held down to constantly accelerate. Like Gliding, diving allows you to pack up a speed boost, it's highly notable in Dragons like Night Fury and Light Fury. Braking can now be used to slow down a Dragon, pressing will gradually slow them down, holding it down will halt the Dragon's flight till they hover. Mashing Acceleration with Braking (pressing Spacebar+Shift at once) will allow you to constantly fly at a rather slower pace without stopping or accelerating too much. Unlike Gliding where the Dragon would hover downwards till they hit land, Flight has a hovering system that lets you stay in the air for as long as you wish.

The only ways to stop flying is by landing or Flight Suit gliding your way into the ground, to land, the player has to fly and touch the ground to trigger the Dragon to land, however, some Dragons have a rather finicky hitbox and require the Acceleration+Braking mash-up to land properly, or the use of the Flight Suit. Flight is the most used method of travel around Quests, and it's highly used in most Minigames like Thunder Run Racing and Flight Club Flight Mode.

Flight also allows the player to trigger the Fast Travel by flying into the outskirts of the map, hitting an invisible wall with a trigger that opens the map. This mechanism was used when the World Map was Members-only.