Every Team member has 4 different Actions that can be performed each turn and each Action include a tin or a background of one of the four colors (Red, Orange, Yellow and Green). Those Actions under said color code can fall into the following code:
Color Code
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Stands for...
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Description
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Example
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Offensive/Attack
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Red color coded Actions inflict offensive damage to an opponent, they involve both the usage of Attackpower for physical Close to Mid ranged Actions, and Firepower for breath-based Mid to Long ranged Actions.
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Stat Boost
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Yellow color coded Actions boost one's stats and/or an ally's stats, when under a boost, a green arrow with how long will the boost stay for x turns in the small menu by the side of their icons will appear. The stat can be anything from Attackpower to increase of Movement range.
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Defensive/Defense
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Orange color coded Actions boost their defensive stats, in this case, it increases their chance to dodge an attack and resistance towards an attack.
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Health Boost/Healing
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Green color coded Actions increase one's Health and/or an ally's Health, the Actions can range from a mass Health boost to a sole self/ally with some Actinos including a 3-turn Health boost or a multi-target Health boost that health 3 allies at once.
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Defense
All team member's fourth Action, be it your Viking, Dragons or NPC with exception of Night Lights, have Defense.
Icon
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Name
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Target
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Turns to reload
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Effect
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Defend
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Self Only
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1
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File:DT increase defense.png Boost dodge by 75% for 1 turn
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All three Night Lights - Dart, Pouncer, and Ruffrunner - have Stealth as their fourth action.
Icon
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Name
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Target
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Turns to reload
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Effect
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Stealth
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Self Only
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5
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File:DT Hidden Status.png Completely hides the user for 3 turns, other actions will remove the effect.
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Offensive
<tabview>
Dragon Tactics Actions/Viking|Your Viking
Dragon Tactics Actions/NPC|NPC
Dragon Tactics Actions/Dragons|Dragons
</tabview>